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COLLADA NEWS at SIGGRAPH Los Angeles, July 2010

September 22, 2010

The COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies, due in part to the flexibility of COLLADA being an XML based language,. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry’s 3D applications with Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm – 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You’ll also learn more about our current working group efforts and our plans for the future.

Alan Chaney, President of Mechnicality, and one of our new members, says, “When 3D applications move to the browser, developers encounter two new problems: stateless server operation and latency. REST (REpresentational State Transfer) addresses both issues: it removes the need to maintain client state in the server and thus allows the development of highly scale-able Web services. It also allows selective access to individual components of the scene, dramatically reducing latency. With REST, the server doesn’t need to know anything about the state of the client application; it uses the URI the client gives it to retrieve a particular data component. And because the data are hierarchical, you can retrieve only the level of detail required at a particular moment. Fortunately, the COLLADA 1.5 specification already provides selection of detail by URI.” Mechnicality is extending this approach to create a completely dynamic online 3D data management solution.

Rightware’s “Kanzi Solution” enables rapid deployment and smooth workflow for advanced 3D user interfaces and graphical content creation. This has been made possible due to intuitive pipeline, which reduces need of engineering when creating User Interfaces or graphical content. Kanzi is built on top of Khronos open standards such as OpenGL ES and COLLADA. Kanzi has been built to be extensible via third party solutions, for example by integrating font solutions or physics libraries. Kanzi and COLLADA work hand-in-hand, as the Kanzi tools all support the COLLADA language, whose flexibility and dynamic nature provide all the required data such as complex geometry and animations. Due to COLLADA’s strengths, Rightware plans to extend its use by providing user interface data, to be specified in future editions or revisions of the COLLADA specification. Rightware is currently championing the user interface format as an officially supported COLLADA feature, working within the COLLADA working group at Khronos. At Siggraph, Rightware will be presenting how the Kanzi Tool and COLLADA work together to bring world class mobile and automotive 3D content into actual devices.

In our Siggraph COLLADA Birds of a Feather session this July, Khronos will be delivering presentations and demos that showcase the work done to further advance the vision and goals of 3D applications for the web as well as for standalone tools applications. In the COLLADA session (see the top right bar here), we are pleased to have Mechnicality discussing how they see internet protocols bringing COLLADA into the cloud, Smith Micro Software will show off the latest COLLADA support for Poser Pro and students from University of Oregon will be showcasing an easy-to-use COLLADA web viewer that truly rocks! We’re also excited that Rightware (Kanzi) will demonstrate their user interface solutions with COLLADA, and lastly, Rémi Arnaud will deliver a brief presentation on the future of COLLADA.

Khronos COLLADA Session at Siggraph
Tuesday, 27 July | 1:00 pm – 3:00 pm | Los Angeles Convention Center – Room LACC, Room 402A
We hope to see you there!

COLLADA 1.4 Conformance testing will be available ….Stay tuned at for up-to-the-minute announcements!

Khronos COLLADA Extensions Process now available and on line!
A COLLADA extension is defined as a usage of the COLLADA extensibility mechanisms to add new features to COLLADA. The COLLADA extensibility mechanisms involves the use of the following elements: , , and . Parameterization of effects is left out of this definition however. The COLLADA working group has worked hard to define a way for developers and organizations to publicly publish their own COLLADA extensions in the hopes that other COLLADA applications will also use these extensions. Oft used, popular COLLADA extensions may be specified in future revisions and editions of the COLLADA specification. One can find out more about the Extensions process at Kudos to Autodesk, Biodroid Productions, Smith Micro Software, and Yumetech for their notable contributions on the extensions process.

Favorites from our Socialgraph:
COLLADA + WebGL + TRON –> SceneJS demo video
twitter June 17th, 2010

mattratcliffe: Use #modo Try the free Collada plugin. It truly rocks:
twitter May 16th, 2010

COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset. COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.

Visit our COLLADA mascot, Duck, on Facebook and twitter:

Send your COLLADA news to; tweet with us; post your new COLLADA product announcements on Facebook and we’ll find you in the socialsphere!

Rita Turkowski – COLLADA WG Marketing Chair – can be reached at

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